Well, if we are talking about the game its got to be to get involved in combat, and make the combat turn into a vendetta against a certain clan. Then pull in loads of allies and make a real war out of it!
All turns are processed at the same time, once per day, in parallel at about 4am GMT.
No, all new Titans have at least their first turn as invulnerable. This means they cannot be hurt on the turn they are spawned.
Nope! Mother is a special start up Titan, ideal for spawning the clan but doomed after this...
Any invulnerable titan that uses a trans gate will lose its invulnerability! Be careful.
Every turn you must give your Titans new orders, move points must be used in the turn they are available, they do not carry over. If you cannot get orders in for a turn all of your Titans will power up their shields, so they will not become cannon fodder.
You can spawn, move and fire a Titan all in the
same turn. The turn order is:
a) Self destruction happens first
b) Spawning happens next
c) Automatic allocation of remaining power/computers to shields and possibly damage control. This is done automatically, so if you miss a turn your Titans will not be left entirely defenceless.
d) Damage control kicks in
e) Fire upon transgate hexes happens now, possibly killing the gate, or reducing its acceleration.
f) Firing happens next and shots persist in the fired upon hex - i.e. any Titan moving through the hex will get
g) Movement happens last.
h) If more than one titan wants to move into the same hex, it is random which will make it and which will have their move truncated.
You need to have enough energy to move the mass of the Titan. This means large Titans will need more engines, or Titans with advanced material tech will also need more engines. The spawning design window will indicate how far the Titan will be able to move while you are designing it.
What will happen is...
a) All destination hexes are checked to see if more than 1 titan exists in the hex at turn end, if so one of these is randomly moved back along its move track. If the hex contained a titan that started in the hex and has not moved then it gets priority and all others who want to end in the hex are moved back.
b) Any titan that was moved back along its movement track then has the same test repeated etc etc
In this way a Titan may have his move truncated. If it is truncated all the way back to its start hex and another Titan is spawned into the hex then both titans will occupy the same hex! They will need to be selected from the list on the right of the screen rather than by clicking on the map.
Shields need to be powered up each turn afresh. However, if a Titan is not given orders it will automatically attempt to power up all its shields, and if it has spare computer power available it will attempt to perform damage control. This means missed turns will not be fatal, but they won't be perfect either. This auto behavior is implemented on the server and will be described in the Titans information when you receive the next turn report.
Your Titan must be in a hex containing bio-mass in order to harvest any, you can view bio-mass by using the view filters on the menu.
Your turn reports are also available over the internet. To obtain them you must have an active internet connection and select get orders on-line. As soon as you have the orders loaded you can disconnect the internet connection. The turn reports will be available on-line from about 8:30am GMT. This may slip by up to 3 hours if the game server suffers a mild breakdown... Occasionally its longer.
True, we hope this FAQ helps, occasionally we update the help/rules. You can also download the rules from the web site and so read them offline.
OK, several potential things here.
This means that someone shot at you last turn and destroyed the newly fixed unit of engine!
Yikes, sorry, this probably means the game server had a minor bug and discarded the rest of your orders. If this happen please please tell us, we can then consult the log files and sort it out.
You cannot upgrade, they do become obsolete, but they have have loads of experience and so still be valuable.
When they can't eat the same bio-mass you may have to split the clan or maybe find somewhere with both types of bio-mass...
Yes. Shots persist all turn, so anyone moving through the hex may be hit.
Yes, but the previous answer above means you don't want to move through the hex anyway.
No points from firing on yourself.
Don't know! On windows boxes its click on a window. Alt-print-screen to put in the clipboard and then paste into an image editor. Or install paint shop pro and use capture.
Mail us and we will tell you! Please do this, only through your queries does the help get better.